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Macromedia Flash MX 2004 Enhanced ActionScript 2.0 Dictionary

If you're a true Flash master--and we're betting you are--you know that the real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows you to take your Flash MX 2004 designs to new levels--if, that is, you know how to make full use of it. This volume, from the folks behind the software, makes sure that you do! In this highly cross-referenced dictionary, you'll find detailed descriptions of every ActionScript operator, keyword, statement, action, property, function, object, component, and method. What's more, an invaluable chart will help you locate definitions for symbolic operators or methods even when you don't know the object or component class. To top it all of, Macromedia has rounded up a posse of Flash and ActionScripting luminaries to contribute articles on a range of topics--from converting ActionScript 1.0 to ActionScript to using design patterns in Flash.

 

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Macromedia Flash MX 2004 Actionscript: Training from the Source

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

 

Action Script

The Flash Anthology - Cool Effects and Practical Actionscript
by Steven Grosvenor
Sure you can use Flash without being a master programmer, but you're not tapping all of its potential unless you're taking advantage of its scripting language Actionscript. This book aim's to bring the power of ActionScripting within Flash MX 2004 to Flash designers and developers by taking a detailed look at converting Timeline-based navigation systems, animation, sounds and video effects in Flash to Actionscript 1.0 and 2.0. As well as providing an in-depth look at Flash forms, the new Components, connecting to external data (text files and Databases), and debugging. by Steven Grosvenor

 

Action Script
Flash MX: Advanced ActionScript
by James L. Mohler and Nishant Kothary
Purdue University's rising computer graphics expert James Mohler and co-author Nishant Kothary pick up where the best-selling Flash 5: Graphics, Animation & Interactivity leaves off, presenting step-by-step solutions designed to help advanced users extend the awesome power of Flash on their web sites.

 

Action Script

ActionScript for Flash MX: The Definitive Guide, 2nd Ed.
by Colin Moock
Updated tutorial and reference to ActionScript MX that meets the needs of both new Flash developers learning the language and experienced coders who need a daily reference.

 

Action Script

ActionScript 2.0 Essentials

Macromedia Flash, already the de facto standard for delivering multimedia over the Web, is used increasingly to develop web-based applications (so-called Rich Internet Applications). Introduced in Flash MX 2004 and Flash MX Professional 2004, ActionScript 2.0 is a major upgrade to Flash's scripting language, which radically improves object-oriented development in Flash by formalizing objected-oriented programming (OOP) syntax and methodology. Essential ActionScript 2.0, from the author of the widely acclaimed ActionScript for Flash MX: The Definitive Guide, covers not only ActionScript 2.0 syntax, but also object-oriented design and object-oriented programming. This book is targeted at ActionScript developers who want to know how ActionScript 2.0 development differs from ActionScript 1.0, how to upgrade legacy code to ActionScript 2.0, and how to take maximum advantage of ActionScript 2.0 and its OOP features. If you are an experienced OOP developer coming from another language such as Java or C++, Essential ActionScript 2.0 shows you how to leverage your OOP knowledge in Flash. Part I teaches object-oriented concepts, syntax, and usage in ActionScript 2.0. It covers strict datatyping, type casting, classes, objects, methods, properties, inheritance, composition, interfaces, classpaths, packages, and exception handling. Beyond teaching mere basics, it helps you to properly design and structure your code. Part II teaches best practices for setting up and architecting an object-oriented project, plus how user interface components and movie clip subclasses fit into a well-structured Flash application. You'll learn how to structure entire applications and exchange code with other developers to help you build more stable, scalable, and extensible applications. Part III teaches you to apply proven and widely accepted object-oriented programming strategies -- known as design patterns -- to Flash.

 

Action Script

Flash MX Designer's ActionScript Reference
by John Davey
This book and CD package combines two vital elements:
1. Comprehensive reference resource for Flash MX ActionScript
2. A collection of rich, practical tutorials on using ActionScript effectively in Flash movie design. Includes 20 chapters of tutorials and 100's of example FLA's and SWF's.

 

Action Script

Macromedia Flash MX ActionScripting Advanced: Training from the Source

Project-based training in ActionScripting lets readers learn by doing. Co-written by author of best-selling Flash 5! Creative Web Animation Companion CD-ROM contains all project files and images necessary for each lesson. Macromedia Flash MX: Advanced Training From the Source teaches readers ActionScript using a hands-on, project-based approach. This book is different in several ways. Instead of just explaining how scripting works, it explains scripting by translating real-life activities into scripts, so that users can begin to see the association of how programming and scripting is something they instinctively already know how to do. Readers are shown many methodologies and techniques for building nearly thirty real-life Flash ActionScript projects, including sample games, wireless applications, Web sites, and more, enabling them to work faster and more efficiently. The companion CD-ROM contains all project files and images necessary for each project in the book.

 

Action Script

Object-Oriented Programming with ActionScript 2.0

This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building components. Section 2 investigates the server side of applications. In the new Rich Internet Application paradigm, Flash MX 2004 is used as the user interface to an Internet based Client-Server application, and we will frequently need to interact with other server based technologies. Chapters discuss the importance of the server model; specific methods to interact with different server side technologies, including WebServices, XML files, and even simple text files; and the specific ramifications of working with the Flash Communication Server. Section 3 ties all of the concepts presented in the first two sections together by building a single cohesive application. Step-by-step procedures for conceptualizing and building the application are provided along with detailed coverage of how to debug and optimize the application.

 

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Macromedia Flash MX Actionscript

Increase the speed and download time of your applications by taking advantage of the powerful features of ActionScript, Macromedia Flash MX's native programming language. This comprehensive reference explains the enhanced UI components, new object-oriented features of ActionScript—and much more. For anyone wanting to integrate sophisticated interactive elements into their Flash applications, and take Web application development to the next level, this is an exceptional resource.

 

ActionScript Tutorials from ActionScript.org

 

 
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