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ActionScript

Macromedia Flash MX 2004 Enhanced
ActionScript 2.0 Dictionary
If you're a true Flash master--and
we're betting you are--you know that the real power behind the throne in
Macromedia's wildly popular Web animation software is its programming language:
ActionScript 2.0. Offering a more robust programming model and better
object-oriented programming support than ever before, ActionScript 2.0 allows
you to take your Flash MX 2004 designs to new levels--if, that is, you know how
to make full use of it. This volume, from the folks behind the software, makes
sure that you do! In this highly cross-referenced dictionary, you'll find
detailed descriptions of every ActionScript operator, keyword, statement,
action, property, function, object, component, and method. What's more, an
invaluable chart will help you locate definitions for symbolic operators or
methods even when you don't know the object or component class. To top it all
of, Macromedia has rounded up a posse of Flash and ActionScripting luminaries to
contribute articles on a range of topics--from converting ActionScript 1.0 to
ActionScript to using design patterns in Flash.

Sure, you can use Flash MX 2004
without being a master programmer, but as any Flash developer worth his or her
salt will tell you, you're not tapping all of its power unless you're taking
advantage of its scripting language "ActionScript 2.0" which offers a more
robust programming model and better object-oriented programming support than
ever before. Here to take the fear factor out of learning it are Flash veterans
and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that
scripting is an instinctual process you already know by translating real-life
activities into ActionScript scripts. In these pages, you'll find methodologies
and techniques for building over 40 real-life Flash ActionScript projects,
including sample games, --- applications, Web sites, and more. New in this
edition are coverage of ActionScript 2.0, Web services, Components, Printing,
Video, and more. On the companion CD, you'll find all the project files and
images you need to complete each project.

The Flash Anthology - Cool
Effects and Practical Actionscript
by Steven Grosvenor
Sure you can use Flash without being a master programmer, but you're not tapping
all of its potential unless you're taking advantage of its scripting language
Actionscript. This book aim's to bring the power of ActionScripting within Flash
MX 2004 to Flash designers and developers by taking a detailed look at
converting Timeline-based navigation systems, animation, sounds and video
effects in Flash to Actionscript 1.0 and 2.0. As well as providing an in-depth
look at Flash forms, the new Components, connecting to external data (text files
and Databases), and debugging. by Steven Grosvenor

Flash MX: Advanced ActionScript
by James L. Mohler and Nishant Kothary
Purdue University's rising computer graphics expert James Mohler and co-author
Nishant Kothary pick up where the best-selling Flash 5: Graphics, Animation &
Interactivity leaves off, presenting step-by-step solutions designed to help
advanced users extend the awesome power of Flash on their web sites.

ActionScript for Flash MX:
The Definitive Guide, 2nd Ed.
by Colin Moock
Updated tutorial and reference to ActionScript MX that meets the needs of both
new Flash developers learning the language and experienced coders who need a
daily reference.

ActionScript 2.0 Essentials
Macromedia Flash, already the de
facto standard for delivering multimedia over the Web, is used increasingly to
develop web-based applications (so-called Rich Internet Applications).
Introduced in Flash MX 2004 and Flash MX Professional 2004, ActionScript 2.0 is
a major upgrade to Flash's scripting language, which radically improves
object-oriented development in Flash by formalizing objected-oriented
programming (OOP) syntax and methodology. Essential ActionScript 2.0, from the
author of the widely acclaimed ActionScript for Flash MX: The Definitive Guide,
covers not only ActionScript 2.0 syntax, but also object-oriented design and
object-oriented programming. This book is targeted at ActionScript developers
who want to know how ActionScript 2.0 development differs from ActionScript 1.0,
how to upgrade legacy code to ActionScript 2.0, and how to take maximum
advantage of ActionScript 2.0 and its OOP features. If you are an experienced
OOP developer coming from another language such as Java or C++, Essential
ActionScript 2.0 shows you how to leverage your OOP knowledge in Flash. Part I
teaches object-oriented concepts, syntax, and usage in ActionScript 2.0. It
covers strict datatyping, type casting, classes, objects, methods, properties,
inheritance, composition, interfaces, classpaths, packages, and exception
handling. Beyond teaching mere basics, it helps you to properly design and
structure your code. Part II teaches best practices for setting up and
architecting an object-oriented project, plus how user interface components and
movie clip subclasses fit into a well-structured Flash application. You'll learn
how to structure entire applications and exchange code with other developers to
help you build more stable, scalable, and extensible applications. Part III
teaches you to apply proven and widely accepted object-oriented programming
strategies -- known as design patterns -- to Flash.

Flash MX Designer's
ActionScript Reference
by John Davey
This book and CD package combines two vital elements:
1. Comprehensive reference resource for Flash MX ActionScript
2. A collection of rich, practical tutorials on using ActionScript effectively
in Flash movie design. Includes 20 chapters of tutorials and 100's of example
FLA's and SWF's.

Macromedia Flash MX
ActionScripting Advanced: Training from the
Source
Project-based training in
ActionScripting lets readers learn by doing. Co-written by author of
best-selling Flash 5! Creative Web Animation Companion CD-ROM contains all
project files and images necessary for each lesson. Macromedia Flash MX:
Advanced Training From the Source teaches readers ActionScript using a hands-on,
project-based approach. This book is different in several ways. Instead of just
explaining how scripting works, it explains scripting by translating real-life
activities into scripts, so that users can begin to see the association of how
programming and scripting is something they instinctively already know how to
do. Readers are shown many methodologies and techniques for building nearly
thirty real-life Flash ActionScript projects, including sample games, wireless
applications, Web sites, and more, enabling them to work faster and more
efficiently. The companion CD-ROM contains all project files and images
necessary for each project in the book.

Object-Oriented Programming with
ActionScript 2.0
This book is designed to provide
readers with an understanding of object-oriented programming, ActionScript 2.0,
and the interaction of the two. Section 1 begins with an introduction to
ActionScript 2.0 and the specifics of building classes in AS2. Other topics of
discussion include adding properties and methods to classes, inheritance,
interfaces, inter-object communications, the details and implications of
object-oriented design as a process, and working with and building components.
Section 2 investigates the server side of applications. In the new Rich Internet
Application paradigm, Flash MX 2004 is used as the user interface to an Internet
based Client-Server application, and we will frequently need to interact with
other server based technologies. Chapters discuss the importance of the server
model; specific methods to interact with different server side technologies,
including WebServices, XML files, and even simple text files; and the specific
ramifications of working with the Flash Communication Server. Section 3 ties all
of the concepts presented in the first two sections together by building a
single cohesive application. Step-by-step procedures for conceptualizing and
building the application are provided along with detailed coverage of how to
debug and optimize the application.

Macromedia Flash MX Actionscript
Increase the speed and download time
of your applications by taking advantage of the powerful features of
ActionScript, Macromedia Flash MX's native programming language. This
comprehensive reference explains the enhanced UI components, new object-oriented
features of ActionScript—and much more. For anyone wanting to integrate
sophisticated interactive elements into their Flash applications, and take Web
application development to the next level, this is an exceptional resource.
ActionScript Tutorials
from
ActionScript.org
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