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ActionScript

Object-Oriented Programming with
ActionScript 2.0
This book is designed to provide
readers with an understanding of object-oriented programming, ActionScript 2.0,
and the interaction of the two. Section 1 begins with an introduction to
ActionScript 2.0 and the specifics of building classes in AS2. Other topics of
discussion include adding properties and methods to classes, inheritance,
interfaces, inter-object communications, the details and implications of
object-oriented design as a process, and working with and building components.
Section 2 investigates the server side of applications. In the new Rich Internet
Application paradigm, Flash MX 2004 is used as the user interface to an Internet
based Client-Server application, and we will frequently need to interact with
other server based technologies. Chapters discuss the importance of the server
model; specific methods to interact with different server side technologies,
including WebServices, XML files, and even simple text files; and the specific
ramifications of working with the Flash Communication Server. Section 3 ties all
of the concepts presented in the first two sections together by building a
single cohesive application. Step-by-step procedures for conceptualizing and
building the application are provided along with detailed coverage of how to
debug and optimize the application.
ActionScript Tutorials
from
ActionScript.org
Macromedia Flash MX 2004 Enhanced
ActionScript 2.0 Dictionary
The Flash Anthology - Cool
Effects and Practical Actionscript
Flash MX: Advanced ActionScript
ActionScript for Flash MX:
The Definitive Guide, 2nd Ed.
ActionScript 2.0 Essentials
Flash MX Designer's
ActionScript Reference
Macromedia Flash MX
ActionScripting Advanced:
Training from the
Source
Object-Oriented Programming with
ActionScript 2.0
Macromedia Flash MX Actionscript.htm
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