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Object-Oriented Programming with ActionScript 2.0

This book is designed to provide readers with an understanding of object-oriented programming, ActionScript 2.0, and the interaction of the two. Section 1 begins with an introduction to ActionScript 2.0 and the specifics of building classes in AS2. Other topics of discussion include adding properties and methods to classes, inheritance, interfaces, inter-object communications, the details and implications of object-oriented design as a process, and working with and building components. Section 2 investigates the server side of applications. In the new Rich Internet Application paradigm, Flash MX 2004 is used as the user interface to an Internet based Client-Server application, and we will frequently need to interact with other server based technologies. Chapters discuss the importance of the server model; specific methods to interact with different server side technologies, including WebServices, XML files, and even simple text files; and the specific ramifications of working with the Flash Communication Server. Section 3 ties all of the concepts presented in the first two sections together by building a single cohesive application. Step-by-step procedures for conceptualizing and building the application are provided along with detailed coverage of how to debug and optimize the application.

 

 

ActionScript Tutorials from ActionScript.org

 

Macromedia Flash MX 2004 Enhanced ActionScript 2.0 Dictionary

Macromedia Flash MX 2004 Actionscript: Training from the Source

The Flash Anthology - Cool Effects and Practical Actionscript

Flash MX: Advanced ActionScript

ActionScript for Flash MX: The Definitive Guide, 2nd Ed.

ActionScript 2.0 Essentials

Flash MX Designer's ActionScript Reference

Macromedia Flash MX ActionScripting Advanced: Training from the Source

Object-Oriented Programming with ActionScript 2.0

Macromedia Flash MX Actionscript.htm

 

 
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